The ultimate source of patches & addons for The Guild 2 - Renaissance.
v.4.211
Changelog:
*** Fixed Bugs ***
- The new feature 'Frequency of Councilmeetings' didn't work properly
- AI didn't have to respect cooldowns during the measures 'Press Protection Money' and 'Offer Building Protection'
- Fixed a Bug in the Voodoo-Doll-Script
- Some measures couldn't be used because some targets like buildings were 'too young'
- During trials the evidence now correctly expires if the accuser doesn't appear
- The AI of taverns and divehouses didn't work properly because of the 'Versengold'-measure
- Like in 4.2 now only the applicant can use measures during the council session.
- Thesis papers had a much higher range if you used it via cutscene
- Fixed a small bug with the mine guards
- Fixed a small bug with the royal guards. These guards also will now not attack you if you are the king.
- As a workaround stonemasoners will now gather more Stone Blocks at once (but need more time for that). This way it's less likely that they will run between your workshop and the quarry
before their inventory is filled.
- Characters who have been banished now will leave buildings when their time runs out, so that the guards can do their duty.
- Male and female characters can do dance shows again
- some additional small fixes.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|
The Guild 2: Renaissance - v.4.21 | patch | 329.6 MB | 8/11/2015 | 54.3K | 199 |
The Guild 2: Renaissance - v.4.211 hotfix | patch | 3.9 MB | 8/11/2015 | 26K | 109 |
The Guild 2: Renaissance - Legacy ModPack v.2.02 | mod | 475 MB | 2/26/2017 | 6.7K | 68 |
The Guild 2: Renaissance - Fajeth's MegaModPack b.0.91 | mod | 103.4 MB | 2/23/2017 | 2.7K | 25 |
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Guild 2 Renaissance Patch 4.2
September 6 at 5:35 AM
The Guild 2 Renaissance Patch 4.21
Dear community,Update EA 0.9.2 took a while longer. Here we go!W...e spent a lot of time on stabilizing and integrating our most complex multiplayer core features, host migration and picking up saved games together with friends. Equipment was another big feature that has been added to the AI. The detailed feature list and the changelog can be found here: http://n.thq.com/mhkW30pugsrThank you all for your patience and support!#TheGuild3See More
August 29 at 3:09 AM
Hi all,We wanted to give you a little update related to the next p...atch (EA 0.9.2) and why it’s taking a bit longer. Originally we planned to release EA 0.9.2 this week. The version is almost ready but there are some issues left when a host wants to load a saved multiplayer game. Our goal is to finally add that so you can continue the games you started with your friends and foes. That’s why we moved the release to the end of next week. Generally EA 0.9.2 includes lots of bug fixes, changes to the AI and you will be able to trade evidences with other dynasties. If everything goes as planned, we will enable multiplayer in the normal game version and close the multiplayer beta branch.Thank you for your patience!#TheGuild3See More
Guild 2 Renaissance Patch Gog
July 25 at 8:12 AM
The Guild 2 Patches
Dear community,Update EA 0.9.1 is out now! Among other things, we ...focused on the amount of trial scenes and we added an exciting new element to how the needs of the citizens are changing. Also, the plague and friends are back now. And last but not least, we launched the brand new scenario map 'Heligoland'. This map is smaller than all other maps and different ;) It's an island! Check it out: http://n.thq.com/VFB830pd513Thank you all for your patience and support!#TheGuild3See More